The terms dance technology and Dance and Technology refer to application of modern information technology in activities related to dance: in dance education,[1] choreography,[2] performance, and research.[3]
Contents |
In education, dance technology includes various advanced media, such as video, interactive computer programs and internet.,[1] as well as training in the use of modern technologies for dance creation.[4][5]
One of the earliest uses of computers for dance were carried out in 1960s at the University of Pittsburgh, where the choreographic process was codified and manipulated by computer, although the results were not published.[3]
In 1970s there were several attempts to computerize the Labanotation and later the Benesh notation. These attempts naturally evolved into attempts to translate the symbolic notations into computer models of the moving human body and further to computer-assisted creation of choreographies.[3]
Dance technology allows for innovative art forms, such as collaborative network performances[2] and The Dance Technology Project, Atlanta Ballet and Georgia Institute of Technology, with its first performance, "Non Sequitur,? of a ballerina dancing with a computer animated "virtual" dancer was shown on CNN's Future Watch program, May 1994.[6]
Integration of live dance performance with dance environment (sound, lighting) was pioneered by Mark Coniglio, whose 1989 MidiDancer measured the angular change at several joints on the dancer's body and used the measurements to control music.
Exploration of innovative approaches to harness modern technologies in dance has been reported at the International Dance and Technology Conference. It was held at the following locations:[7][8]